
Trivial-Road LI1
A fantastic copy of Crossy Road developed in Haskell
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⭐ Don't forget to Starring ⭐
🔍 About The Project
🎯 The goal
The goal was develop a clone of Crossy Road game with Gloss library from Haskell.
⚙️ How it works?
Trying to bring our past coding knowledge to the project, we tried at maximum modularize the code, and make it as clean as possible. We also tried to use the best practices of the functional programming paradigm.
🎬 Demo
GamePad 🎮
The game is compatible with gamepads.
I'm lying, just remap the gamepad with qjoypad
🧩 Features
- Smooth Gameplay
- Bot
- There are no impossible paths in the grass paths (there is always a passage between the trees)
- Scoring System, which notifies when the maximum score has been achieved
⬇️ Download & Installation
You can download the game on project's releases.
📖 Usage
- Arrows - Move the player
- Space - Advances the map without moving the player
- Esc - Enter Pause mode
- Enter / Space - Select options within the Menus